606 research outputs found

    Interval-based Synthesis

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    We introduce the synthesis problem for Halpern and Shoham's modal logic of intervals extended with an equivalence relation over time points, abbreviated HSeq. In analogy to the case of monadic second-order logic of one successor, the considered synthesis problem receives as input an HSeq formula phi and a finite set Sigma of propositional variables and temporal requests, and it establishes whether or not, for all possible evaluations of elements in Sigma in every interval structure, there exists an evaluation of the remaining propositional variables and temporal requests such that the resulting structure is a model for phi. We focus our attention on decidability of the synthesis problem for some meaningful fragments of HSeq, whose modalities are drawn from the set A (meets), Abar (met by), B (begins), Bbar (begun by), interpreted over finite linear orders and natural numbers. We prove that the fragment ABBbareq is decidable (non-primitive recursive hard), while the fragment AAbarBBbar turns out to be undecidable. In addition, we show that even the synthesis problem for ABBbar becomes undecidable if we replace finite linear orders by natural numbers.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    A decidable weakening of Compass Logic based on cone-shaped cardinal directions

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    We introduce a modal logic, called Cone Logic, whose formulas describe properties of points in the plane and spatial relationships between them. Points are labelled by proposition letters and spatial relations are induced by the four cone-shaped cardinal directions. Cone Logic can be seen as a weakening of Venema's Compass Logic. We prove that, unlike Compass Logic and other projection-based spatial logics, its satisfiability problem is decidable (precisely, PSPACE-complete). We also show that it is expressive enough to capture meaningful interval temporal logics - in particular, the interval temporal logic of Allen's relations "Begins", "During", and "Later", and their transposes

    Unitary Noise and the Mermin-GHZ Game

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    Communication complexity is an area of classical computer science which studies how much communication is necessary to solve various distributed computational problems. Quantum information processing can be used to reduce the amount of communication required to carry out some distributed problems. We speak of pseudo-telepathy when it is able to completely eliminate the need for communication. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of erroneously performed unitary transformations on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the unitary noise can be so that quantum players would still be better than classical ones is also dealt with

    Complexity of Timeline-Based Planning over Dense Temporal Domains: Exploring the Middle Ground

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    In this paper, we address complexity issues for timeline-based planning over dense temporal domains. The planning problem is modeled by means of a set of independent, but interacting, components, each one represented by a number of state variables, whose behavior over time (timelines) is governed by a set of temporal constraints (synchronization rules). While the temporal domain is usually assumed to be discrete, here we consider the dense case. Dense timeline-based planning has been recently shown to be undecidable in the general case; decidability (NP-completeness) can be recovered by restricting to purely existential synchronization rules (trigger-less rules). In this paper, we investigate the unexplored area of intermediate cases in between these two extremes. We first show that decidability and non-primitive recursive-hardness can be proved by admitting synchronization rules with a trigger, but forcing them to suitably check constraints only in the future with respect to the trigger (future simple rules). More "tractable" results can be obtained by additionally constraining the form of intervals in future simple rules: EXPSPACE-completeness is guaranteed by avoiding singular intervals, PSPACE-completeness by admitting only intervals of the forms [0,a] and [b,∞\infty[.Comment: In Proceedings GandALF 2018, arXiv:1809.0241

    On the Expressiveness of Markovian Process Calculi with Durational and Durationless Actions

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    Several Markovian process calculi have been proposed in the literature, which differ from each other for various aspects. With regard to the action representation, we distinguish between integrated-time Markovian process calculi, in which every action has an exponentially distributed duration associated with it, and orthogonal-time Markovian process calculi, in which action execution is separated from time passing. Similar to deterministically timed process calculi, we show that these two options are not irreconcilable by exhibiting three mappings from an integrated-time Markovian process calculus to an orthogonal-time Markovian process calculus that preserve the behavioral equivalence of process terms under different interpretations of action execution: eagerness, laziness, and maximal progress. The mappings are limited to classes of process terms of the integrated-time Markovian process calculus with restrictions on parallel composition and do not involve the full capability of the orthogonal-time Markovian process calculus of expressing nondeterministic choices, thus elucidating the only two important differences between the two calculi: their synchronization disciplines and their ways of solving choices

    On Modal {\mu}-Calculus over Finite Graphs with Bounded Strongly Connected Components

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    For every positive integer k we consider the class SCCk of all finite graphs whose strongly connected components have size at most k. We show that for every k, the Modal mu-Calculus fixpoint hierarchy on SCCk collapses to the level Delta2, but not to Comp(Sigma1,Pi1) (compositions of formulas of level Sigma1 and Pi1). This contrasts with the class of all graphs, where Delta2=Comp(Sigma1,Pi1)

    Branching within Time: an Expressively Complete and Elementarily Decidable Temporal Logic for Time Granularity

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    Suitable extensions of monadic second-order theories of k successors have been proposed in the literature to specify in a concise way reactive systems whose behaviour can be naturally modeled with respect to a (possibly infinite) set of differently-grained temporal domains. This is the case, for instance, of the wide-ranging class of real-time reactive systems whose components have dynamic behaviours regulated by very different time constants, e.g., days, hours, and seconds. In this paper, we focus on the theory of k-refinable downward unbounded layered structures MSO[<_{tot},(\downarrow_i)_{i=0}^{k-1}], that is, the theory of infinitely refinable structures consisting of a coarsest domain and an infinite number of finer and finer domains, whose satisfiability problem is nonelementarily decidable. We define a propositional temporal logic counterpart of MSO[<_{tot},(\downarrow_i)_{i=0}^{k-1}], with set quantification restricted to infinite paths, called CTSL, which features an original mix of linear and branching temporal operators. We prove the expressive completeness of CTSL with respect to such a path fragment of MSO[<_{tot}, (\downarrow_i)_{i=0}^{k-1}], and show that its satisfiability problem is 2EXPTIME-complete

    Model-Checking an Alternating-time Temporal Logic with Knowledge, Imperfect Information, Perfect Recall and Communicating Coalitions

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    We present a variant of ATL with distributed knowledge operators based on a synchronous and perfect recall semantics. The coalition modalities in this logic are based on partial observation of the full history, and incorporate a form of cooperation between members of the coalition in which agents issue their actions based on the distributed knowledge, for that coalition, of the system history. We show that model-checking is decidable for this logic. The technique utilizes two variants of games with imperfect information and partially observable objectives, as well as a subset construction for identifying states whose histories are indistinguishable to the considered coalition

    Interval Temporal Logic for Visibly Pushdown Systems

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    In this paper, we introduce and investigate an extension of Halpern and Shoham\u27s interval temporal logic HS for the specification and verification of branching-time context-free requirements of pushdown systems under a state-based semantics over Kripke structures. Both homogeneity and visibility are assumed. The proposed logic, called nested BHS, supports branching-time both in the past and in the future, and is able to express non-regular properties of linear and branching behaviours of procedural contexts in a natural way. It strictly subsumes well-known linear time context-free extensions of LTL such as CaRet [R. Alur et al., 2004] and NWTL [R. Alur et al., 2007]. The main result is the decidability of the visibly pushdown model-checking problem against nested BHS. The proof exploits a non-trivial automata-theoretic construction
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